The studio

The efficient route to deep games.

The name

In 1925, the German engineer Walter Hohmann worked out the most fuel-efficient way to move between two orbits: two short burns and a long, patient coast. We think good simulation games work the same way. Put the effort where it counts, and let the player coast through the rest on curiosity.

What we make

Hard simulation games that are a joy to play. Real physics and chemistry underneath, never a spreadsheet on top. You learn the system by playing it, and the depth is there when you want it. Still House is our first game. We don't expect it to be our last, and some of the next ones may leave the planet.

Who we are

I'm Nic Burton, and Hohmann Games is my studio. I grew up hooked on science and the night sky, and studied physics at the University of Waterloo before a detour into business.

That detour lasted a while. I worked in advertising, managed digital projects building web apps and websites, and went on to lead marketing departments, picking up a master's in marketing along the way.

Meanwhile, a home-brewing hobby got out of hand. Beer led to distilling, distilling led back to school at Niagara College (where our class's honey spirit took a bronze at the US Open Whiskey and Spirits Competition), and eventually to launching my own blended whisky brand.

Through all of it, I've loved video games. New AI tools finally let one person bring those threads together: the physics, the distilling and the games. So I'm making the games I want to play, and having a lot of fun doing it. (More on how I use AI in the devlog.)

Say hello

Press, partners, or just want to talk distillation or orbital mechanics? nburton@hohmanngames.com