Now in development

Still House Working title

Learn the cut from your bootlegging uncle in 1920s Ontario, then go legit. Run the stills, judge every run by nose and proof, and build a distillery that outlasts Prohibition.

What Still House is about

The run sheet mid-run: a flavour radar and the hearts chart

Distilling, for real.

Every run is real chemistry. You see what a distiller sees, proof off the still and how it tastes, and decide when to cut.

The weekly schedule, with stills, fermenters and staff booked batch by batch

Build the house.

Lease premises, schedule your runs, fill barrels and outsell rival houses. Every customer wants something different.

An in-game newspaper event from 1922: Court clears way for export houses

A true story, mostly.

Start in Prohibition-era Southern Ontario, running spirit across the border, where real Canadian distillers built empires.

From the devlog

All posts

Devlog

How we use AI, and why

Still House is being built with a lot of help from AI. Here's exactly what it does, what it doesn't, and why.

Devlog

What is Still House?

Still House is a distilling sim where every run is a judgement call. Here's the idea, and why we're making it.

Hohmann Games makes hard simulation games that are a joy to play. The name comes from the Hohmann transfer: the most efficient path between two orbits.

About the studio