
Distilling, for real.
Every run is real chemistry. You see what a distiller sees, proof off the still and how it tastes, and decide when to cut.
Now in development
Learn the cut from your bootlegging uncle in 1920s Ontario, then go legit. Run the stills, judge every run by nose and proof, and build a distillery that outlasts Prohibition.

Every run is real chemistry. You see what a distiller sees, proof off the still and how it tastes, and decide when to cut.

Lease premises, schedule your runs, fill barrels and outsell rival houses. Every customer wants something different.

Start in Prohibition-era Southern Ontario, running spirit across the border, where real Canadian distillers built empires.
Devlog
Still House is being built with a lot of help from AI. Here's exactly what it does, what it doesn't, and why.
Devlog
How Still House simulates a pot still run: equilibrium, 29 congeners, and why running hot changes the spirit.
Devlog
Still House is a distilling sim where every run is a judgement call. Here's the idea, and why we're making it.
Hohmann Games makes hard simulation games that are a joy to play. The name comes from the Hohmann transfer: the most efficient path between two orbits.
About the studioOne email when Still House wishlists open, and the occasional devlog. No spam.
We'll email you when wishlists open.